Academy & Industry Research Collaboration Center (AIRCC)

Volume 11, Number 16, October 2021

A Social-based Gaming System to Motivate the Dog Walking and Community
using Internet-of-Things (IoT) and AI

  Authors

Ruize Yu1 and Yu Sun2, 1USA, 2California State Polytechnic University, USA

  Abstract

In recent years, society has shown an increase in pet ownership, however, only a few companies exist to help pet owners keep track of their pet’s health. This paper designs a tool to help track pet owners measure the amount of steps their dogs have taken to measure their pet’s health. We applied our application to our dogs and conducted a qualitative evaluation of the approach. The results show that the tool indeed works and will track the pet’s steps taken, location, and provides a fun and engaging way to interact with the app.

  Keywords

IoT, Gaming System, Machine Learning.