Volume 10, Number 6

Gamification Elements and Their Impacts on Teaching and Learning – A Review


Mohd Hishamuddin Abdul Rahman, Ismail @ Ismail Yusuf Panessai, Noor Anida Zaria Mohd Noor and Nor Syazwani Mat Salleh, Universiti Pendidikan Sultan Idris, Malaysia


This paper discusses the results of a literature review to identify the elements of gamification in learning that have been applied in previous studies and their impacts on student learning, with only taking into account the related studies within the last three years (2016 to 2018). This is done to determine the most effective and suitable elements of gamification to be applied in our study and at the same time to identify research gaps that need to be fulfilled in future researches. The results of this review show that gamification has positive impact on student learning particularly in their engagement and achievement. Furthermore points, leaderboard and digital badge are the most applied gamification elements in the studies. The findings will be used as a guide for us in designing a gamified collaborative learning activities in the 3-dimensional virtual world that will be carried out later.


Gamification, Game-based Learning, Virtual World