Volume 12, Number 6

Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level


Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Ummu Husna Azizan and Hasrina Baharum, Universiti Pendidikan Sultan Idris, Malaysia


Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students.


Teaching and learning, mobile learning application, game-based learning, Malay vocabulary, lower secondary school.