Volume 15, Number 3
Digital Malaysian Tradition Game: A Case Study of Baling Tin
Authors
Nur Sufilea Izzati, Suzana Ahmad, Marina Ismail, Norizan Mat Diah, Norharziana Yahaya Rashdi, Sumarni Abu Bakar, Universiti Teknologi MARA, Malaysia
Abstract
Baling Tin is one of Malaysia’s popular traditional children’s games. However, as time passes, Baling Tin has practically almost vanished. Children nowadays are more interested on digital games. This study aims to preserve the traditional games by digitalising it in tandem with the current interest. The challenge in this study is to re-create the physical game play into a digital game play. The game application which was developed for primary and middle school childrenalso includes interactive 3-D objects, images, sounds, and suitable theme colours.Furthermore, the user can explore many other captivating pages, including Shop and Quest. Even though the game was designed for Malaysian community, it comes with dual language to enhance user preference. The functionality of the game mechanics was tested. The game fulfils game characteristics and imitate the traditional physical gaming.This application is believed to help younger generations become more familiar with one of Malaysia’s traditional games, Baling Tin, and preserve traditional games.
Keywords
Tradition Game, Educational Game, Baling Tin