Volume 16, Number 5
Enhancing Engagement in Learning Management Systems using Gamification Framework
Authors
Maizan Mat Amin, Syadiah Nor Wan Shamsuddin and Wan Mohd Amir Fazamin Wan Hamzah, Universiti Sultan Zainal Abidin, Malaysia
Abstract
The rapidly evolving landscape of higher education demands innovative approaches to engage learners effectively within Learning Management Systems (LMS). This article presents a conceptual framework of gamification explicitly designed for higher education to enhance learner engagement within LMS platforms. Drawing inspiration from game design elements, principles, and motivational theory support, the framework strategically integrates points, badges, and leaderboards to create an interactive and motivating learning environment. The primary objective is to leverage intrinsic motivation, fostering active participation and a deeper understanding of course material. By implementing this framework, higher education institutions can enhance the educational experience for learners, improve retention rates, and cultivate a passion for lifelong learning. This article discusses the gamification framework's theoretical foundation, practical implementation, and potential benefits. It provides insights for educators and administrators seeking to transform their LMS into engaging and effective learning environments in higher education.
Keywords
Gamification, Game design elements, Engagement, Learning Management System, learning environment