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An Educational Interactive Simulation to Teach Lifeguards-in-Training First Aid and Emergency Preparedness using Animation Rigging and 3D Modeling

Authors

Ethan Chen1 and Jonathan Sahagun2, 1USA, 2California State Polytechnic University, USA

Abstract

Many people today lack basic first aid knowledge and emergency preparedness [4][5]. Official first aid training requires too large of a time commitment and lacks concision, causing many learners and lifeguards-in-training to be disincentivized. In order to combat this problem, we created a first aid simulative video game in which the player acts as a lifeguard and needs to carry out various procedures such as CPR and water rescue [6][7]. We used Unity Game Engine, Visual Studio 20, C# programming, mixamo.com, and the Unity Asset Store to construct our game [8]. A key challenge we underwent was animating the various models due to the complex nature of creating animations. Instead of making the animations ourselves, we used mixamo.com to download already-published animations to import into our own game. In order to enhance the user experience, we experimented with the camera speed and hitboxes in order to get all the details right. Ultimately, Lifeguard Simulator provides a concise, captivating, and enjoyable first aid learning experience that is not available elsewhere.

Keywords

Unity Game Engine, Lifeguard Training, 3D Interactive Simulation, Animation Rigging.