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An Interactive Science Lab Game to Help Students Learn More About Science using Unity

Authors

Shangyang Jiang1, Tyler Boulom2, 1USA, 2California State Polytechnic University, USA

Abstract

In the evolving landscape of education, the integration of technology has become paramount, especially in adapting to the needs of digital-native students. Our paper addresses the challenge of engaging students in science, technology, engineering, and mathematics (STEM) subjects through traditional teaching methods, which often fail to capture the interest and imagination of today's learners [9]. We propose a solution through the development of an educational platform that combines gamification with virtual and simulation-based learning environments. This platform utilizes augmented reality (AR), virtual reality (VR), and adaptive learning algorithms to create immersive, interactive educational experiences that enhance student engagement and understanding of complex concepts [10][11]. The development process faced challenges, including balancing educational content with game engagement and ensuring equitable access to technology. These were addressed by integrating adaptive learning techniques to customize user experiences and forming partnerships with educational institutions to improve accessibility. Experimental application across diverse learning scenarios revealed significant improvements in student engagement, concept retention, and practical skills application. Our findings underscore the effectiveness of combining gamification with immersive technologies in education. Ultimately, this approach promises to revolutionize STEM education by making learning more engaging, accessible, and effective, thereby preparing students for the challenges of the 21st century.

Keywords

3D game for chemistry lab, Education of chemistry, STEM Education Innovation, Virtual Reality Learning.