Yujun Wang1 and Fangzhou Sun2, 1California State Polytechnic University, USA, 2Match Group LLC, USA
This paper presents the development of a mobile application designed to integrate event management with art history education, leveraging Dart and Flutter for frontend development and Python for backend processes, including web scraping [3]. Addressing the gap in accessible cultural education, the app combines intuitive event management with enriching art historical content, aiming to democratize art education and enhance user engagement. Through usability surveys and performance analysis, the application was evaluated for its user interface, content relevance, and technical efficiency [4]. Key findings indicated high usability and educational value, though opportunities for optimization in content loading and responsiveness were identified. Comparative analysis with existing methodologies highlighted our app's broader accessibility and interactive learning potential, surpassing limitations of classroom-bound or high-tech dependent solutions. Experimentation across various user scenarios underscored the app's effectiveness in fostering a dynamic community of art enthusiasts. The results advocate for the app's utility in making art history engaging and accessible, proposing a model for future educational tools.
Mobile Application, Art History Education, Event Management, User Engagement