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Adventures of Weiqi: Design and Evaluation of a Game-Based Cognitive Training Platform Inspired by the Ancient Strategy Game Go

Authors

Huaqiu Wu1, Tyler Boulom2, 1USA, 2Woodbury University,USA

Abstract

This paper addresses the need for healthier and more meaningful digital experiences for children and seniors. Many modern games contribute to anxiety, overstimulation, and cognitive decline, while seniors face increased dementia risk from inactivity. Adventures of Weiqi offers a solution by transforming the ancient strategy game Go into an accessible, educational adventure. The system features three interconnected components: a training hub, an adventure progression system, and a review center. Development involved overcoming challenges in UI design, level organization, and AI implementation. Two experiments demonstrated that structured training improves puzzle accuracy and that reviewing past games enhances future performance. Overall, the project shows strong potential as a cognitive-training tool that blends entertainment with mental stimulation.

Keywords

Cognitive Training, Game-Based Learning, Strategic Games, Digital Wellbeing